# Informations

Présentation

{% embed url="<https://youtu.be/DBb_W4v32-U?t=0>" %}

## Fonctionnalités

* Fonctionnel en 1.19 - 1.21
* Configuration simple et rapide
* Créez autant de métiers que vous voulez
* Menu de progression
* Système de classement
* Système avancé de boost d'XP
* Option de leveling et récompenses infini (configurable)
* Supporte les "custom model data"
* Support des blocs custom avec [ItemsAdder](https://www.spigotmc.org/resources/%E2%9C%A8itemsadder%E2%AD%90emotes-mobs-items-armors-hud-gui-emojis-blocks-wings-hats-liquids.73355/)
* Support des codes couleurs [Hex](https://disk.gg/)

## Commandes

<table><thead><tr><th width="317.3333333333333">Commande</th><th width="287">Description</th><th>Permission</th></tr></thead><tbody><tr><td>/jobs</td><td>Accès au menu principal</td><td>//</td></tr><tr><td>/jobs help</td><td>Voir la liste des commandes</td><td>//</td></tr><tr><td>/jobs reload</td><td>Recharger le plugin</td><td>jobs.admin</td></tr><tr><td>/jobs open &#x3C;métier></td><td>Ouvre le menu de récompense d'un métier précis</td><td>jobs.open.&#x3C;métier></td></tr><tr><td>/jobs join &#x3C;métier></td><td>Rejoins un métier précis</td><td>//</td></tr><tr><td>/jobs leave &#x3C;métier></td><td>Quitte un métier déjà rejoint</td><td>//</td></tr><tr><td>/jobs setlevel &#x3C;joueur> &#x3C;jobId> &#x3C;level></td><td>Définis le niveau d'un métier pour un joueur</td><td>jobs.admin</td></tr><tr><td>/jobs addlevel &#x3C;joueur> &#x3C;jobId> &#x3C;level></td><td>Ajoute des niveaux au métier d'un joueur</td><td>jobs.admin</td></tr><tr><td>/jobs removelevel &#x3C;joueur> &#x3C;jobId> &#x3C;level></td><td>Retire des niveaux au métier d'un joueur</td><td>jobs.admin</td></tr><tr><td>/jobs reset &#x3C;all/joueur></td><td>Réinitilialise les niveaux au métier d'un joueur</td><td>jobs.admin</td></tr><tr><td>/jobs addrankingpoints &#x3C;joueur> &#x3C;jobID> &#x3C;quantité></td><td>Ajoute des points de classement à un joueur</td><td>jobs.admin</td></tr><tr><td>/jobs removerankingpoints &#x3C;joueur> &#x3C;jobID> &#x3C;quantité></td><td>Retire des points de classement à un joueur</td><td>jobs.admin</td></tr><tr><td>/jobs setrankingpoints &#x3C;joueur> &#x3C;quantité></td><td>Définis les points de classement d'un joueur</td><td>jobs.admin</td></tr><tr><td>/jobsboost &#x3C;durée> &#x3C;multiplicateur> &#x3C;métier/all> &#x3C;joueur/global></td><td>Commencer un event de boost d'xp</td><td>jobs.admin</td></tr><tr><td>/jobsboost cancel &#x3C;joueur/global></td><td>Annulez un event de boost d'xp</td><td>jobs.admin</td></tr><tr><td>//</td><td>Limite la quantité de métier rejoignable en même temps</td><td>jobs.quantity.1</td></tr><tr><td>//</td><td>Donne un boost d'expérience en pourcentage sur un métier précis</td><td>jobs.&#x3C;métier>.exp.&#x3C;pourcentage></td></tr></tbody></table>

## Placeholders

* %jobs\_job\_\<job>\_level% - Affiche le niveau du joueur dans un métier précis
* %jobs\_job\_\<job>\_experience% - Affiche l'expérience possédée dans un métier précis
* %jobs\_job\_\<job>\_needed-experience% - Affiche l'expérience manquante d'un métier précis
* %jobs\_job\_\<job>\_ranking-points% - Affiche les points de classement du joueur dans un métier
* %jobs\_job\_\<job>\_ranking-position% - Affiche la position du joueur dans le métier indiqué
* %jobs\_job\_\<job>\_ranking\_\<position>\_name% - Affiche le pseudo du joueur à la position du classement indiquée
* %jobs\_job\_\<job>\_ranking\_\<position>\_points% - Affiche le nombre de points du joueur dans le métier et la position du classement indiquée
* %jobs\_booster\_\<user/global>\_\<job>% - Affiche le temps restant de boost sur votre métier
* %jobs\_total\_level% - Affiche le nombre total de niveaux de métiers cumulés

## Information complémentaires

1. Vous pouvez créer tous types de métiers grâce aux différents objectifs disponible :&#x20;

<table><thead><tr><th>Objectifs</th><th>Description</th><th data-hidden></th></tr></thead><tbody><tr><td>block-place</td><td>Placer un bloc</td><td></td></tr><tr><td>block-break</td><td>Casser un bloc</td><td></td></tr><tr><td>mob-kill</td><td>Tuer un monstre</td><td></td></tr><tr><td>crop-harvest</td><td>Casser une culture</td><td></td></tr><tr><td>fishing</td><td>Pêcher un poisson</td><td></td></tr><tr><td>enchanting</td><td>Enchanter un objet</td><td></td></tr><tr><td>crafting</td><td>Créer un objet</td><td></td></tr><tr><td>brewing</td><td>Concocter une potion</td><td></td></tr><tr><td>player-kill</td><td>Tuer un joueur</td><td></td></tr><tr><td>repairing</td><td>Réparer un objet</td><td></td></tr></tbody></table>

1. Les objectifs acceptent les indications de blocs spécifiques, comme par exemple: `crafting-GOLD_BLOCK, mob-kill-SKELETON, enchanting-DIAMOND_BOOTS`, etc..
2. Pour attribuer une valeur spécifique à un poisson pêché **(rawcod, rawpufferfish, rawsalmon, rawtadpole, rawtropicalfish)** ne mettez pas de tiret. Par exemple : `fishing-rawsalmon;5` vous permettra de donner 5 points d'expérience quand un joueur obtient un saumon cru. Si vous utilisez le plugin FoxFishing, le format est le même, mais veillé à garder le nom exact de votre poisson custom défini dans la configuration.
3. Pour les blocs custom avec [\<ItemsAdder>](https://www.spigotmc.org/resources/%E2%9C%A8itemsadder%E2%AD%90emotes-mobs-items-armors-hud-gui-emojis-blocks-wings-hats-liquids.73355/), on utilisera ce format : `block-break-NOMDUBLOC;1`

## Configurations

{% code title="builder.yml" lineNumbers="true" %}

```yaml
settings:
  friendly-name: 'Builder'
  # objective;experience-per
  # objectives can be: block-place, block-break, mob-kill, crop-harvest, fishing, enchanting, crafting, brewing
  # all objectives accepts specific block/material name, for example: crafting-GOLD_BLOCK, mob-kill-SKELETON, enchanting-DIAMOND_BOOTS etc.
  objectives:
    - 'block-place;1'
    - 'block-place-COAL_BLOCK;2'
    - 'block-place-REDSTONE_BLOCK;3'
    - 'block-place-IRON_BLOCK;7'
    - 'block-place-EMERALD_BLOCK;10'
    - 'block-place-DIAMOND_BLOCK;15'
```

{% endcode %}

> 3. Vous pouvez également définir des actions pour tous les boutons des menus du plugin tel que:

{% code title="inventories.yml" lineNumbers="true" %}

```yaml
    other:
      end-tree:
        material: 'NETHER_STAR'
        display-name: '&#EB4D4D&lEnd of Job Tree'
        lore:
          - '&7This is as far as you can advance!'
        slots:
          - 53
        actions:
          CLOSE_INVENTORY: true
          SEND_MESSAGE: '&cYou have reached the end of the job tree!'
          RUN_COMMAND: 'say {player} has reached the end of the job tree!'
          PLAY_SOUND: BLOCK_CHEST_CLOSE;1.0;1.
```

{% endcode %}

> 4. Les **custom models data** sont supportées par FoxJobs, il vous suffit d'ajouter **"***custom-model-data: valeur*" sous la configuration d'un objet:

{% code title="inventories.yml" %}

```yaml
      gray-glass:
        material: 'GRAY_STAINED_GLASS_PANE'
        display-name: '&c'
        custom-model-data: 5
        slots:
          - 1
```

{% endcode %}

## Fichiers de configuration

<details>

<summary>config.yml</summary>

{% code lineNumbers="true" %}

```yaml
database:
  type: 'sqlite' # sqlite, mysql
  address: 'localhost:3306'
  database: 'database'
  username: 'username'
  password: 'password'

reset-at-max-level: true
disable-main-menu: false

debug-mode: false
```

{% endcode %}

</details>

<details>

<summary>inventories.yml</summary>

{% code lineNumbers="true" %}

```yaml
main-menu:
  title: '&lAvailable Jobs'
  size: 27
  items:
    content:
      builder: # job id (file name without .yml)
        slot: 13
    other:
      gray-glass:
        material: 'GRAY_STAINED_GLASS_PANE'
        display-name: '&c'
        slots: []

job-menu:
  size: 54
  page-item:
    previous:
      slot: 48
      material: 'ARROW'
      display-name: '&aPrevious Page'
      lore:
        - '&7Click to go to the previous page.'
    next:
      slot: 50
      material: 'ARROW'
      display-name: '&aNext Page'
      lore:
        - '&7Click to go to the next page.'
  items:
    content:
      job-tree-slots:
        slots: [0, 9, 18, 27, 28, 29, 20, 11, 2, 3, 4, 13, 22, 31, 32, 33, 24, 15, 6, 7, 8, 17, 26, 35, 44, 53]
    other:
      end-tree:
        material: 'NETHER_STAR'
        display-name: '&#EB4D4D&lEnd of Job Tree'
        lore:
          - '&7This is as far as you can advance!'
        slots: [53]
        actions:
          CLOSE_INVENTORY: true
          PLAY_SOUND: BLOCK_CHEST_CLOSE;1.0;1.0
      gray-glass:
        material: 'GRAY_STAINED_GLASS_PANE'
        display-name: '&c'
        slots: []
```

{% endcode %}

</details>

<details>

<summary>messages.yml</summary>

{% code lineNumbers="true" %}

```yaml
messages-prefix: '&6&l[Jobs]'

general:
  command-usage:
    - '{prefix} &cUsage: /{usage}'
  no-permission:
    - "{prefix} &cYou don't have enough permissions."
  target-not-found:
    - '{prefix} &cTarget not found.'
  help-command:
    - ''
    - '&6&l Jobs Commands'
    - ''
    - '&f /jobs &8▶ &7&oOpen jobs GUI.'
    - '&f /jobs setlevel <target> <job> <level> &8▶ &7&oSet player level in a job.'
    - '&f /jobs addlevel <target> <job> <level> &8▶ &7&oAdd player level in a job.'
    - '&f /jobs removelevel <target> <job> <level> &8▶ &7&oRemove player level in a job.'
    - '&f /jobs reset <target> <job> &8▶ &7&oReset a player job.'
    - '&f /jobs reload &8▶ &7&oReload all configurations.'
    - ''
  reload-command:
    - '{prefix} &aConfigurations successfully reloaded!'
  add-level-command:
    - '{prefix} &aSuccessfully added {level} level(s) to {target} job {job}.'
  remove-level-command:
    - '{prefix} &aSuccessfully removed {level} level(s) from {target} job {job}.'
  set-level-command:
    - '{prefix} &aSuccessfully set {target} job {job} level to {level}.'
  add-exp-command:
    - '{prefix} &aSuccessfully added {exp} EXP to {target} job {job}.'
  add-ranking-points-command:
    - '{prefix} &aSuccessfully added {points} point(s) to {target} job {job}.'
  remove-ranking-points-command:
    - '{prefix} &aSuccessfully removed {points} points(s) from {target} job {job}.'
  set-ranking-points-command:
    - '{prefix} &aSuccessfully set {target} job {job} ranking points to {points}.'
  reset-command:
    - '{prefix} &aSuccessfully reset {target} jobs.'
  job-not-found:
    - '{prefix} &cJob not found.'
  invalid-boost-duration:
    - '{prefix} &cInvalid boost duration! Example: 1h.'
  no-boost-active:
    - '{prefix} &cThere is no active Boost Event.'
  cancel-boost:
    - '{prefix} &aSuccessfully cancelled Boost Event.'
  start-boost:
    - '{prefix} &aSuccessfully started Boost Event for {duration}.'
  update-boost:
    - '{prefix} &aBoost Event time has been updated to {duration}.'
  start-boost-broadcast:
    - ''
    - '&#FFBB22&l JOB BOOST EVENT'
    - '&f &8▶ &7&o{job} job experience has been boosted by {amplifier}x for {duration}.'
    - ''
  start-all-boost-broadcast:
    - ''
    - '&#FFBB22&l JOB BOOST EVENT'
    - '&f &8▶ &7&oALL jobs has been boosted by {amplifier}x for {duration}.'
    - ''
  update-boost-broadcast:
    - ''
    - '&#FFBB22&l JOB BOOST EVENT'
    - '&f &8▶ &7&o{job} job experience has been boosted by {amplifier}x for {duration}.'
    - ''
  update-all-boost-broadcast:
    - ''
    - '&#FFBB22&l JOB BOOST EVENT'
    - '&f &8▶ &7&oALL jobs has been boosted by {amplifier}x for {duration}.'
    - ''
  reached-max-jobs:
    - '{prefix} &cYou cannot join any more jobs!'
  already-in-job:
    - '{prefix} &cYou are already part of that job!'
  not-in-job:
    - '{prefix} &cYou are not in that job!'
  no-permission-to-join:
    - '{prefix} &cYou do not have access to join in this job!'
  job-join:
    - '{prefix} &aYou are now part of the %job% job!'
  job-leave:
    - '{prefix} &aYou are no longer part of the %job% job!'

jobs:
  reached-max-experience:
    - '{prefix} &aYou have reached the max experience for {job} Job and can level up.'
  level-up:
    - '{prefix} &aYour &f{job} Job &ahas reached &fLevel {level}&a!'
  max-level-up:
    - '{prefix} &aYour &f{job} Job &ahas reached &fMax Level&a and you received 1 ranking point.'
  insufficient-exp:
    - '{prefix} &cYou need {needed-experience} experience to level up.'

```

{% endcode %}

</details>

<details>

<summary>examplejob.yml</summary>

{% code lineNumbers="true" %}

```yaml
settings:
  friendly-name: 'Builder'
  permission: ''
  # objective;experience-per;money-per
  # objectives can be: block-place, block-break, mob-kill, crop-harvest, fishing, enchanting, crafting, brewing
  # all objectives accepts specific block/material name, for example: crafting-GOLD_BLOCK, mob-kill-SKELETON, enchanting-DIAMOND_BOOTS etc.
  objectives:
    - 'block-place;1;0'
    - 'block-place-COAL_BLOCK;2;0'
    - 'block-place-REDSTONE_BLOCK;3;0'
    - 'block-place-IRON_BLOCK;7;0'
    - 'block-place-EMERALD_BLOCK;10;0'
    - 'block-place-DIAMOND_BLOCK;15;0'
  leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)

gui:
  title: 'Builder Job'

icon:
  material: 'BRICK_WALL'
  display-name: '&#A3CD66&lBuilder &7(Level {level})'
  lore:
    - '&8&oBuilder Job'
    - ''
    - '&7Place blocks to receive'
    - '&7experience and rewards!'
    - ''
    - '&8 ▪ &fLevel: &7{level} &8➟ &7{next-level}'
    - '&8 ▪ &fExperience: &7{experience}&8/&7{max-experience} XP'
    - ''
    - '&7&oClick to view your job!'

tiers:
  1: # tier level
    icons:
      locked:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWMxNDYwMGFjZTUwNjk1YzdjOWJjZjA5ZTQyYWZkOWY1M2M5ZTIwZGFhMTUyNGM5NWRiNDE5N2RkMzExNjQxMiJ9fX0='
        display-name: '&#EB4D4D&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&#BBF1EB&l Experience'
          - '&8  ▪ &7{experience}&8/&7{max-experience} XP'
          - ''
          - '&#EB4D4D&lLOCKED'
      in-progress:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2UyNWMyYzBhNDExNDRjNDQ1OGI5MjI1YTFiODM1MjU0MDc2YmQ0YzZjYThlZTRjYzU0NDdiOGFiZGIxNzZjIn19fQ=='
        display-name: '&#FFBB22&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&#BBF1EB&l Experience'
          - '&8  ▪ &7{experience}&8/&7{max-experience} XP'
          - ''
          - '{progress-bar} &7{progress-percentage}%'
          - '&#FFBB22&lIN PROGRESS'
      completed:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjUyNTY4YmNmNjk1OGZiZDc4NTdmZWFmMTVmYWVlNWM5ZmMzOWNmMTJjMTE0ZGI1MGE0MzBiMThkZjEzOGUxMCJ9fX0='
        display-name: '&a&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&a&lCOMPLETED'
    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
  2:
    icons:
      locked:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWMxNDYwMGFjZTUwNjk1YzdjOWJjZjA5ZTQyYWZkOWY1M2M5ZTIwZGFhMTUyNGM5NWRiNDE5N2RkMzExNjQxMiJ9fX0='
        display-name: '&#EB4D4D&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&#BBF1EB&l Experience'
          - '&8  ▪ &7{experience}&8/&7{max-experience} XP'
          - ''
          - '&#EB4D4D&lLOCKED'
      in-progress:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2UyNWMyYzBhNDExNDRjNDQ1OGI5MjI1YTFiODM1MjU0MDc2YmQ0YzZjYThlZTRjYzU0NDdiOGFiZGIxNzZjIn19fQ=='
        display-name: '&#FFBB22&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&#BBF1EB&l Experience'
          - '&8  ▪ &7{experience}&8/&7{max-experience} XP'
          - ''
          - '{progress-bar} &7{progress-percentage}%'
          - '&#FFBB22&lIN PROGRESS'
      completed:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjUyNTY4YmNmNjk1OGZiZDc4NTdmZWFmMTVmYWVlNWM5ZmMzOWNmMTJjMTE0ZGI1MGE0MzBiMThkZjEzOGUxMCJ9fX0='
        display-name: '&a&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&a&lCOMPLETED'
    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
  3:
    icons:
      locked:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWMxNDYwMGFjZTUwNjk1YzdjOWJjZjA5ZTQyYWZkOWY1M2M5ZTIwZGFhMTUyNGM5NWRiNDE5N2RkMzExNjQxMiJ9fX0='
        display-name: '&#EB4D4D&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&#BBF1EB&l Experience'
          - '&8  ▪ &7{experience}&8/&7{max-experience} XP'
          - ''
          - '&#EB4D4D&lLOCKED'
      in-progress:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2UyNWMyYzBhNDExNDRjNDQ1OGI5MjI1YTFiODM1MjU0MDc2YmQ0YzZjYThlZTRjYzU0NDdiOGFiZGIxNzZjIn19fQ=='
        display-name: '&#FFBB22&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&#BBF1EB&l Experience'
          - '&8  ▪ &7{experience}&8/&7{max-experience} XP'
          - ''
          - '{progress-bar} &7{progress-percentage}%'
          - '&#FFBB22&lIN PROGRESS'
      completed:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjUyNTY4YmNmNjk1OGZiZDc4NTdmZWFmMTVmYWVlNWM5ZmMzOWNmMTJjMTE0ZGI1MGE0MzBiMThkZjEzOGUxMCJ9fX0='
        display-name: '&a&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&a&lCOMPLETED'
    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
  4:
    icons:
      locked:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWMxNDYwMGFjZTUwNjk1YzdjOWJjZjA5ZTQyYWZkOWY1M2M5ZTIwZGFhMTUyNGM5NWRiNDE5N2RkMzExNjQxMiJ9fX0='
        display-name: '&#EB4D4D&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
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          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&#BBF1EB&l Experience'
          - '&8  ▪ &7{experience}&8/&7{max-experience} XP'
          - ''
          - '&#EB4D4D&lLOCKED'
      in-progress:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2UyNWMyYzBhNDExNDRjNDQ1OGI5MjI1YTFiODM1MjU0MDc2YmQ0YzZjYThlZTRjYzU0NDdiOGFiZGIxNzZjIn19fQ=='
        display-name: '&#FFBB22&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
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          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&#BBF1EB&l Experience'
          - '&8  ▪ &7{experience}&8/&7{max-experience} XP'
          - ''
          - '{progress-bar} &7{progress-percentage}%'
          - '&#FFBB22&lIN PROGRESS'
      completed:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjUyNTY4YmNmNjk1OGZiZDc4NTdmZWFmMTVmYWVlNWM5ZmMzOWNmMTJjMTE0ZGI1MGE0MzBiMThkZjEzOGUxMCJ9fX0='
        display-name: '&a&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
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          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&a&lCOMPLETED'
    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
  5:
    icons:
      locked:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWMxNDYwMGFjZTUwNjk1YzdjOWJjZjA5ZTQyYWZkOWY1M2M5ZTIwZGFhMTUyNGM5NWRiNDE5N2RkMzExNjQxMiJ9fX0='
        display-name: '&#EB4D4D&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&#BBF1EB&l Experience'
          - '&8  ▪ &7{experience}&8/&7{max-experience} XP'
          - ''
          - '&#EB4D4D&lLOCKED'
      in-progress:
        material: 'PLAYER_HEAD'
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        display-name: '&#FFBB22&lBuilder {level}'
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          - '&8&oJob Level {level}'
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          - '&8  ▪ &75 diamonds'
          - ''
          - '&#BBF1EB&l Experience'
          - '&8  ▪ &7{experience}&8/&7{max-experience} XP'
          - ''
          - '{progress-bar} &7{progress-percentage}%'
          - '&#FFBB22&lIN PROGRESS'
      completed:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjUyNTY4YmNmNjk1OGZiZDc4NTdmZWFmMTVmYWVlNWM5ZmMzOWNmMTJjMTE0ZGI1MGE0MzBiMThkZjEzOGUxMCJ9fX0='
        display-name: '&a&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
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          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&a&lCOMPLETED'
    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
  6:
    icons:
      locked:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWMxNDYwMGFjZTUwNjk1YzdjOWJjZjA5ZTQyYWZkOWY1M2M5ZTIwZGFhMTUyNGM5NWRiNDE5N2RkMzExNjQxMiJ9fX0='
        display-name: '&#EB4D4D&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
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          - '&#BBF1EB&l Rewards'
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          - '&8  ▪ &75 diamonds'
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          - ''
          - '&#EB4D4D&lLOCKED'
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          - ''
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      completed:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjUyNTY4YmNmNjk1OGZiZDc4NTdmZWFmMTVmYWVlNWM5ZmMzOWNmMTJjMTE0ZGI1MGE0MzBiMThkZjEzOGUxMCJ9fX0='
        display-name: '&a&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
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          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&a&lCOMPLETED'
    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
  7:
    icons:
      locked:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWMxNDYwMGFjZTUwNjk1YzdjOWJjZjA5ZTQyYWZkOWY1M2M5ZTIwZGFhMTUyNGM5NWRiNDE5N2RkMzExNjQxMiJ9fX0='
        display-name: '&#EB4D4D&lBuilder {level}'
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          - '&8&oJob Level {level}'
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          - '&8  ▪ &75 diamonds'
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          - '&8  ▪ &75 diamonds'
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          - '&8  ▪ &7{experience}&8/&7{max-experience} XP'
          - ''
          - '{progress-bar} &7{progress-percentage}%'
          - '&#FFBB22&lIN PROGRESS'
      completed:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjUyNTY4YmNmNjk1OGZiZDc4NTdmZWFmMTVmYWVlNWM5ZmMzOWNmMTJjMTE0ZGI1MGE0MzBiMThkZjEzOGUxMCJ9fX0='
        display-name: '&a&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
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          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&a&lCOMPLETED'
    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
  8:
    icons:
      locked:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWMxNDYwMGFjZTUwNjk1YzdjOWJjZjA5ZTQyYWZkOWY1M2M5ZTIwZGFhMTUyNGM5NWRiNDE5N2RkMzExNjQxMiJ9fX0='
        display-name: '&#EB4D4D&lBuilder {level}'
        lore:
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          - '&8  ▪ &75 diamonds'
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          - '&8  ▪ &75 diamonds'
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          - ''
          - '{progress-bar} &7{progress-percentage}%'
          - '&#FFBB22&lIN PROGRESS'
      completed:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjUyNTY4YmNmNjk1OGZiZDc4NTdmZWFmMTVmYWVlNWM5ZmMzOWNmMTJjMTE0ZGI1MGE0MzBiMThkZjEzOGUxMCJ9fX0='
        display-name: '&a&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
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          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&a&lCOMPLETED'
    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
  9:
    icons:
      locked:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWMxNDYwMGFjZTUwNjk1YzdjOWJjZjA5ZTQyYWZkOWY1M2M5ZTIwZGFhMTUyNGM5NWRiNDE5N2RkMzExNjQxMiJ9fX0='
        display-name: '&#EB4D4D&lBuilder {level}'
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          - '&8&oJob Level {level}'
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          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
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        material: 'PLAYER_HEAD'
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          - '&8  ▪ &75 diamonds'
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          - ''
          - '{progress-bar} &7{progress-percentage}%'
          - '&#FFBB22&lIN PROGRESS'
      completed:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjUyNTY4YmNmNjk1OGZiZDc4NTdmZWFmMTVmYWVlNWM5ZmMzOWNmMTJjMTE0ZGI1MGE0MzBiMThkZjEzOGUxMCJ9fX0='
        display-name: '&a&lBuilder {level}'
        lore:
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          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&a&lCOMPLETED'
    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
  10:
    icons:
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          - '&8  ▪ &75 diamonds'
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          - '&8  ▪ &75 diamonds'
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      completed:
        material: 'PLAYER_HEAD'
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        display-name: '&a&lBuilder {level}'
        lore:
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          - '&8  ▪ &75 diamonds'
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          - '&a&lCOMPLETED'
    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
  11:
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          - '&8&oJob Level {level}'
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          - '&8  ▪ &75 diamonds'
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          - '&8  ▪ &75 diamonds'
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          - '&8  ▪ &75 diamonds'
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    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
  12:
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        display-name: '&#FFBB22&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
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          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&#BBF1EB&l Experience'
          - '&8  ▪ &7{experience}&8/&7{max-experience} XP'
          - ''
          - '{progress-bar} &7{progress-percentage}%'
          - '&#FFBB22&lIN PROGRESS'
      completed:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjUyNTY4YmNmNjk1OGZiZDc4NTdmZWFmMTVmYWVlNWM5ZmMzOWNmMTJjMTE0ZGI1MGE0MzBiMThkZjEzOGUxMCJ9fX0='
        display-name: '&a&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
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          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&a&lCOMPLETED'
    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
  13:
    icons:
      locked:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWMxNDYwMGFjZTUwNjk1YzdjOWJjZjA5ZTQyYWZkOWY1M2M5ZTIwZGFhMTUyNGM5NWRiNDE5N2RkMzExNjQxMiJ9fX0='
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        lore:
          - '&8&oJob Level {level}'
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          - '&8  ▪ &75 diamonds'
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          - ''
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          - '&8  ▪ &75 diamonds'
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          - ''
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          - '&#FFBB22&lIN PROGRESS'
      completed:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjUyNTY4YmNmNjk1OGZiZDc4NTdmZWFmMTVmYWVlNWM5ZmMzOWNmMTJjMTE0ZGI1MGE0MzBiMThkZjEzOGUxMCJ9fX0='
        display-name: '&a&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
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          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&a&lCOMPLETED'
    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
  14:
    icons:
      locked:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWMxNDYwMGFjZTUwNjk1YzdjOWJjZjA5ZTQyYWZkOWY1M2M5ZTIwZGFhMTUyNGM5NWRiNDE5N2RkMzExNjQxMiJ9fX0='
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          - '&8&oJob Level {level}'
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          - '&8  ▪ &75 diamonds'
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          - '&8  ▪ &75 diamonds'
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          - ''
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          - '&#FFBB22&lIN PROGRESS'
      completed:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjUyNTY4YmNmNjk1OGZiZDc4NTdmZWFmMTVmYWVlNWM5ZmMzOWNmMTJjMTE0ZGI1MGE0MzBiMThkZjEzOGUxMCJ9fX0='
        display-name: '&a&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
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          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&a&lCOMPLETED'
    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
  15:
    icons:
      locked:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWMxNDYwMGFjZTUwNjk1YzdjOWJjZjA5ZTQyYWZkOWY1M2M5ZTIwZGFhMTUyNGM5NWRiNDE5N2RkMzExNjQxMiJ9fX0='
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          - '&8  ▪ &75 diamonds'
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          - ''
          - '{progress-bar} &7{progress-percentage}%'
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      completed:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjUyNTY4YmNmNjk1OGZiZDc4NTdmZWFmMTVmYWVlNWM5ZmMzOWNmMTJjMTE0ZGI1MGE0MzBiMThkZjEzOGUxMCJ9fX0='
        display-name: '&a&lBuilder {level}'
        lore:
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          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&a&lCOMPLETED'
    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
  16:
    icons:
      locked:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWMxNDYwMGFjZTUwNjk1YzdjOWJjZjA5ZTQyYWZkOWY1M2M5ZTIwZGFhMTUyNGM5NWRiNDE5N2RkMzExNjQxMiJ9fX0='
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      completed:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjUyNTY4YmNmNjk1OGZiZDc4NTdmZWFmMTVmYWVlNWM5ZmMzOWNmMTJjMTE0ZGI1MGE0MzBiMThkZjEzOGUxMCJ9fX0='
        display-name: '&a&lBuilder {level}'
        lore:
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          - '&#BBF1EB&l Rewards'
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          - '&8  ▪ &75 diamonds'
          - ''
          - '&a&lCOMPLETED'
    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
  17:
    icons:
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        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWMxNDYwMGFjZTUwNjk1YzdjOWJjZjA5ZTQyYWZkOWY1M2M5ZTIwZGFhMTUyNGM5NWRiNDE5N2RkMzExNjQxMiJ9fX0='
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      completed:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjUyNTY4YmNmNjk1OGZiZDc4NTdmZWFmMTVmYWVlNWM5ZmMzOWNmMTJjMTE0ZGI1MGE0MzBiMThkZjEzOGUxMCJ9fX0='
        display-name: '&a&lBuilder {level}'
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          - '&8  ▪ &75 diamonds'
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    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
  18:
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    commands:
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      - 'give {player} diamond 5'
  19:
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    commands:
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  20:
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    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
  21:
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    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
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    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
  23:
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    commands:
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  24:
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    commands:
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  25:
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    commands:
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  26:
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    commands:
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  27:
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  28:
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  29:
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        display-name: '&#EB4D4D&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&#BBF1EB&l Experience'
          - '&8  ▪ &7{experience}&8/&7{max-experience} XP'
          - ''
          - '&#EB4D4D&lLOCKED'
      in-progress:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2UyNWMyYzBhNDExNDRjNDQ1OGI5MjI1YTFiODM1MjU0MDc2YmQ0YzZjYThlZTRjYzU0NDdiOGFiZGIxNzZjIn19fQ=='
        display-name: '&#FFBB22&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&#BBF1EB&l Experience'
          - '&8  ▪ &7{experience}&8/&7{max-experience} XP'
          - ''
          - '{progress-bar} &7{progress-percentage}%'
          - '&#FFBB22&lIN PROGRESS'
      completed:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjUyNTY4YmNmNjk1OGZiZDc4NTdmZWFmMTVmYWVlNWM5ZmMzOWNmMTJjMTE0ZGI1MGE0MzBiMThkZjEzOGUxMCJ9fX0='
        display-name: '&a&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&a&lCOMPLETED'
    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
  30:
    icons:
      locked:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWMxNDYwMGFjZTUwNjk1YzdjOWJjZjA5ZTQyYWZkOWY1M2M5ZTIwZGFhMTUyNGM5NWRiNDE5N2RkMzExNjQxMiJ9fX0='
        display-name: '&#EB4D4D&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&#BBF1EB&l Experience'
          - '&8  ▪ &7{experience}&8/&7{max-experience} XP'
          - ''
          - '&#EB4D4D&lLOCKED'
      in-progress:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2UyNWMyYzBhNDExNDRjNDQ1OGI5MjI1YTFiODM1MjU0MDc2YmQ0YzZjYThlZTRjYzU0NDdiOGFiZGIxNzZjIn19fQ=='
        display-name: '&#FFBB22&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&#BBF1EB&l Experience'
          - '&8  ▪ &7{experience}&8/&7{max-experience} XP'
          - ''
          - '{progress-bar} &7{progress-percentage}%'
          - '&#FFBB22&lIN PROGRESS'
      completed:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjUyNTY4YmNmNjk1OGZiZDc4NTdmZWFmMTVmYWVlNWM5ZmMzOWNmMTJjMTE0ZGI1MGE0MzBiMThkZjEzOGUxMCJ9fX0='
        display-name: '&a&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&a&lCOMPLETED'
    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
  31:
    icons:
      locked:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWMxNDYwMGFjZTUwNjk1YzdjOWJjZjA5ZTQyYWZkOWY1M2M5ZTIwZGFhMTUyNGM5NWRiNDE5N2RkMzExNjQxMiJ9fX0='
        display-name: '&#EB4D4D&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&#BBF1EB&l Experience'
          - '&8  ▪ &7{experience}&8/&7{max-experience} XP'
          - ''
          - '&#EB4D4D&lLOCKED'
      in-progress:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2UyNWMyYzBhNDExNDRjNDQ1OGI5MjI1YTFiODM1MjU0MDc2YmQ0YzZjYThlZTRjYzU0NDdiOGFiZGIxNzZjIn19fQ=='
        display-name: '&#FFBB22&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&#BBF1EB&l Experience'
          - '&8  ▪ &7{experience}&8/&7{max-experience} XP'
          - ''
          - '{progress-bar} &7{progress-percentage}%'
          - '&#FFBB22&lIN PROGRESS'
      completed:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjUyNTY4YmNmNjk1OGZiZDc4NTdmZWFmMTVmYWVlNWM5ZmMzOWNmMTJjMTE0ZGI1MGE0MzBiMThkZjEzOGUxMCJ9fX0='
        display-name: '&a&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&a&lCOMPLETED'
    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
  32:
    icons:
      locked:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWMxNDYwMGFjZTUwNjk1YzdjOWJjZjA5ZTQyYWZkOWY1M2M5ZTIwZGFhMTUyNGM5NWRiNDE5N2RkMzExNjQxMiJ9fX0='
        display-name: '&#EB4D4D&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&#BBF1EB&l Experience'
          - '&8  ▪ &7{experience}&8/&7{max-experience} XP'
          - ''
          - '&#EB4D4D&lLOCKED'
      in-progress:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2UyNWMyYzBhNDExNDRjNDQ1OGI5MjI1YTFiODM1MjU0MDc2YmQ0YzZjYThlZTRjYzU0NDdiOGFiZGIxNzZjIn19fQ=='
        display-name: '&#FFBB22&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
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          - '&8  ▪ &75 diamonds'
          - ''
          - '&#BBF1EB&l Experience'
          - '&8  ▪ &7{experience}&8/&7{max-experience} XP'
          - ''
          - '{progress-bar} &7{progress-percentage}%'
          - '&#FFBB22&lIN PROGRESS'
      completed:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjUyNTY4YmNmNjk1OGZiZDc4NTdmZWFmMTVmYWVlNWM5ZmMzOWNmMTJjMTE0ZGI1MGE0MzBiMThkZjEzOGUxMCJ9fX0='
        display-name: '&a&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&a&lCOMPLETED'
    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
  33:
    icons:
      locked:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWMxNDYwMGFjZTUwNjk1YzdjOWJjZjA5ZTQyYWZkOWY1M2M5ZTIwZGFhMTUyNGM5NWRiNDE5N2RkMzExNjQxMiJ9fX0='
        display-name: '&#EB4D4D&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&#BBF1EB&l Experience'
          - '&8  ▪ &7{experience}&8/&7{max-experience} XP'
          - ''
          - '&#EB4D4D&lLOCKED'
      in-progress:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2UyNWMyYzBhNDExNDRjNDQ1OGI5MjI1YTFiODM1MjU0MDc2YmQ0YzZjYThlZTRjYzU0NDdiOGFiZGIxNzZjIn19fQ=='
        display-name: '&#FFBB22&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&#BBF1EB&l Experience'
          - '&8  ▪ &7{experience}&8/&7{max-experience} XP'
          - ''
          - '{progress-bar} &7{progress-percentage}%'
          - '&#FFBB22&lIN PROGRESS'
      completed:
        material: 'PLAYER_HEAD'
        head-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjUyNTY4YmNmNjk1OGZiZDc4NTdmZWFmMTVmYWVlNWM5ZmMzOWNmMTJjMTE0ZGI1MGE0MzBiMThkZjEzOGUxMCJ9fX0='
        display-name: '&a&lBuilder {level}'
        lore:
          - '&8&oJob Level {level}'
          - ''
          - '&#BBF1EB&l Rewards'
          - '&8  ▪ &7$10,000'
          - '&8  ▪ &75 diamonds'
          - ''
          - '&a&lCOMPLETED'
    commands:
      - 'money give {player} 10000'
      - 'give {player} diamond 5'
```

{% endcode %}

</details>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://wiki.fox-studios.fr/foxjobs/informations.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
